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Imp Smash
Molon Labe. General Tso's Alliance
256
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Posted - 2014.10.21 00:28:00 -
[1] - Quote
Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be phucking ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off.
Questions:
1.) How much did you fly the ADS before the nerf?
2.) What was your average KDR in a dropship before nerf?
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Imp Smash
Molon Labe. General Tso's Alliance
256
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Posted - 2014.10.21 00:31:00 -
[2] - Quote
It's a serious question.
I want a baseline of knowledge and experience before my next round of questions. I am trying to form an opinion on the topic and must admit I feel like I do not know enough from the pilot side of things as I am not a pilot myself.
I never form opinions on things before I obtain as much knowledge as I can about the topic. |
Imp Smash
Molon Labe. General Tso's Alliance
256
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Posted - 2014.10.21 01:58:00 -
[3] - Quote
Judge Rhadamanthus wrote:Imp Smash wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be phucking ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. Questions: 1.) How much did you fly the ADS before the nerf? 2.) What was your average KDR in a dropship before nerf? 1) A lot. Really. Lots 2) over 10 matches say 15 kills a match with a death every 3 matches. That's a 50 KDR- ish (in a dropship which I do not use all the time so game stats are not relational). P and L that is WORSE than a 39 000 ISK suit amarr assualt over the same match range, with a 10 kill per match rate and a 3 death per match. That amarr would have a 3.3 KDR
I have since watched your videos. So I am accrediting a fair amount of credibility to your answers here. So If i may, I have a list of questions for you.
1.) You stated in the ADS you had about 50KDR. Assuming that you are one of the best it is safe to say your 'average' ADS pilot will not be reaching such a high KDR. What would you say the average ADS dropship pilot pulls?
2.) Even the best frontline players do not have anywhere near a 50 KDR. Or even a 30. Snipers often did -- but that is a result of redline sniping so we can expect sniper KDRs to change. For players in the thick of battle (such as ADS pilots.) What would you say is a reasonable KDR for a vehicle driver to have?
3.) Do you consider the current problem with ADS an issue with its damage production or tanking ability (or both.) And why?
4.) Do you consider the ADS fair before the nerf. And why?
5.) How do you personally differentiate between an average pilot and skilled pilot outside of game stats? (ie. certain manuever capability, play style, aim, etc...)
6.) What do you consider ADS to be effective against? What do you think should be effective against ADS? How effective are we talking? (ie. when it comes to AA -- how many AA infantry and of what level should be about an even match against a ADS dropship of what level? And of course -- why.
I apologize for the number of questions and some of the complexity that may be inherently necessary in your answers. I'm just trying not to lemming my opinon off a cliff and understand the issue.
From an infantry perspective I found myself and my squadmates to have a real problem with ADS before the nerf. When I forgegunned I usually scared dropships off -- but almost NEVER killed one. They escaped almost every time. Even if I wasn't the only one shooting it. If I was in my assault suit I, and in fact many others, despite having swarms/plasma cannons would simply fall over dead about as fast as if a HAV rolled right up on us. So I can only speak on the point that as an infantry player -- swarms/plasma felt ineffectual before. However, I don't want assume that is because AA was weak or ADS was strong. I am more concerned with the logistical issues from the pilot side as I already understand the logistical issues from the ground side.
Thank you for your time on this.
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